The Horror Zone, Holland - 2023
Our final trip of the 2023 Halloween season saw us visiting The Horror Zone in The Netherlands, with a small delegate of Attraction owners and enthusiasts. The event, on the outskirts of Rotterdam, has been running for a number of years and is effectively a "not for profit" experience which is led by an enthusiastic team of volunteers.
Each year, the event sees a new story line, and after recently introducing the town of Hakcabay, this year's mazes were all based around a creepy funfair that had set up in the village. As such the central hub area was filled with colorful lights and roaming characters, along with a whole series of fun carnival games and sideshows.
The event itself boasts two outdoor trails and three indoor mazes and fortunately - despite the torrential rain on the day we visited - the ground remained predominately firm under foot.
We started our experience with a walk into The Mayflower Campsite where we were soon accosted by a number of lively actors. Now one thing to mention is that a lot of Horror Zone's actors work at the major theme parks during October, so the event opts to run throughout November. This means they can get professionally trained scare actors at minimal cost - and all of them gave great performances throughout. We were also fortunate that our ScareCON badges meant the actors would talk to us in English where they could.
Along the trail, the scares came through sudden noises and appearance, hidden actors and a good deal of comedy moments as we passed old caravans and campers. It was a fun start to the event and provided some really fun scares.
The other outdoor attraction was the Black Market - a mysterious walk into the woods lit only by a Haunted Lantern. Now a few times recently we have struggled to see the impact the Haunted lantern has (especially when in a larger group in a tight corridor as you can't always see the light.) But being out in the woods - our whole group could see the light reflecting through the darkness around us, and each change in colour or intensity, worked seamlessly as we discovered new scenes and characters.
As part of this maze we were given "money to bargain with" during our travels. One of the groups of the night all used their money for the "shots" being sold at the first stall and then had nothing left for the rest of the path! Fortunately the money is just an extra addition to the story so didn't have a massive impact on their experience, but the group felt gullible for spending all their money on what turned out to be "fake shots!
Another thing to point out in both these attraction was the lack of lighting and/or handrails throughout. We cant imagine an attraction in the UK where we were able to free roam through a wood in the dark. Granted it was usually obvious where to go but with tree roots and uneven flooring underneath it really added to the authenticity of the stories - as if we really were exploring an out door event. It also meant the actors had a lot of darkness to hide in, which always meant more screams from us.
Our first indoor attraction was the World Famous Freak show, a circus and carnival themed experience which had a number of lively actors throughout. For a temporary build attraction - there were some detailed set pieces along the way and some ingenuous hiding places for the actors. As can be said of Hell's Manor, which tricked us from the start as waited on a load platform for the non existent ghost train to come along. With the ride "broken down" - we had to walk the route of the fun-house and we had a lot of great scares as we followed the train tracks into the gloom.
The final maze of the night was Oliver's Funhouse - which could easily be described as a clown version of Thorpe Park's Survival Games. Warned that we may be touched, separated or jostled around the maze, what then followed was a chaotic 10 minutes of going round in circles, being chased by clowns and trying to avoid being locked in a cage. Clearly being a new attraction to us - we had zero idea where the hidden exit was, so had to just keep going around until we accidentally stumbled upon an actor who had the door open.
Now we must say that these style of attractions really have to manage a fine line between scaring and confusing guests and actually just boring or annoying them. There are only so many times anyone can walk through the same spaces over and over again without it becoming repetitive, and luckily, just as we started to think "OK this isn't fun anymore" we managed to spot the exit door and escape.
After experiencing all the mazes we spent a lot of time just soaking up the atmosphere and playing the sideshow games and liaising with the roaming characters. With a well priced bar and a decent fold selection on hand, we were able to finish our night in style!
All in - we were really blow away by Horror Zone and the attention to detail and effort they have put into a temporary event which is only open for a few nights each year. It is abundantly clear that the whole team have a a huge passion for the project, and we really look forward to seeing what next year's theme brings!
Each year, the event sees a new story line, and after recently introducing the town of Hakcabay, this year's mazes were all based around a creepy funfair that had set up in the village. As such the central hub area was filled with colorful lights and roaming characters, along with a whole series of fun carnival games and sideshows.
The event itself boasts two outdoor trails and three indoor mazes and fortunately - despite the torrential rain on the day we visited - the ground remained predominately firm under foot.
We started our experience with a walk into The Mayflower Campsite where we were soon accosted by a number of lively actors. Now one thing to mention is that a lot of Horror Zone's actors work at the major theme parks during October, so the event opts to run throughout November. This means they can get professionally trained scare actors at minimal cost - and all of them gave great performances throughout. We were also fortunate that our ScareCON badges meant the actors would talk to us in English where they could.
Along the trail, the scares came through sudden noises and appearance, hidden actors and a good deal of comedy moments as we passed old caravans and campers. It was a fun start to the event and provided some really fun scares.
The other outdoor attraction was the Black Market - a mysterious walk into the woods lit only by a Haunted Lantern. Now a few times recently we have struggled to see the impact the Haunted lantern has (especially when in a larger group in a tight corridor as you can't always see the light.) But being out in the woods - our whole group could see the light reflecting through the darkness around us, and each change in colour or intensity, worked seamlessly as we discovered new scenes and characters.
As part of this maze we were given "money to bargain with" during our travels. One of the groups of the night all used their money for the "shots" being sold at the first stall and then had nothing left for the rest of the path! Fortunately the money is just an extra addition to the story so didn't have a massive impact on their experience, but the group felt gullible for spending all their money on what turned out to be "fake shots!
Another thing to point out in both these attraction was the lack of lighting and/or handrails throughout. We cant imagine an attraction in the UK where we were able to free roam through a wood in the dark. Granted it was usually obvious where to go but with tree roots and uneven flooring underneath it really added to the authenticity of the stories - as if we really were exploring an out door event. It also meant the actors had a lot of darkness to hide in, which always meant more screams from us.
Our first indoor attraction was the World Famous Freak show, a circus and carnival themed experience which had a number of lively actors throughout. For a temporary build attraction - there were some detailed set pieces along the way and some ingenuous hiding places for the actors. As can be said of Hell's Manor, which tricked us from the start as waited on a load platform for the non existent ghost train to come along. With the ride "broken down" - we had to walk the route of the fun-house and we had a lot of great scares as we followed the train tracks into the gloom.
The final maze of the night was Oliver's Funhouse - which could easily be described as a clown version of Thorpe Park's Survival Games. Warned that we may be touched, separated or jostled around the maze, what then followed was a chaotic 10 minutes of going round in circles, being chased by clowns and trying to avoid being locked in a cage. Clearly being a new attraction to us - we had zero idea where the hidden exit was, so had to just keep going around until we accidentally stumbled upon an actor who had the door open.
Now we must say that these style of attractions really have to manage a fine line between scaring and confusing guests and actually just boring or annoying them. There are only so many times anyone can walk through the same spaces over and over again without it becoming repetitive, and luckily, just as we started to think "OK this isn't fun anymore" we managed to spot the exit door and escape.
After experiencing all the mazes we spent a lot of time just soaking up the atmosphere and playing the sideshow games and liaising with the roaming characters. With a well priced bar and a decent fold selection on hand, we were able to finish our night in style!
All in - we were really blow away by Horror Zone and the attention to detail and effort they have put into a temporary event which is only open for a few nights each year. It is abundantly clear that the whole team have a a huge passion for the project, and we really look forward to seeing what next year's theme brings!
The Horror Zone, Holland - 2018
It is November, and in most countries, the Halloween season is over. But not at Horror Zone in The Netherlands, where they start their season just as everyone else finishes, running for three weekends in November. In previous years the event has had different themed stories for each attraction but in 2017 decided to create an over riding theme for the whole event. This worked really well and so for 2018 the new event theme is Circus Necrophobia. For this, Horror Zone have also teamed up with Circus of Torment -a new horror based circus group in the Netherlands.
As soon as you enter the the Horror Zone, guests are guided to watch the show at first, which is intended to set up the theme and the back story to the mazes.The show itself is more of a creepy circus show, as opposed to a freak show but told the story of the circus freaks with a few surprises along the way.
Once the show is done guests enter the first attraction - Backstage. This was a fun scare event set outside in the forest with a backstage circus theme. The maze was fun and had some good scares on our route to the rest of the park.
The other two houses are Nightclub Charivari and Mr. Barnett’s Hotel. Both mazes are linked to the circus, the nightclub is where the artists will party after the show and the hotel is where they are staying. Both mazes were very different in style. Nightclub Charivari is a more themed haunted house with diversions and not so many scares, but beautiful to look at. Mr. Barnett’s Hotel was the opposite. It was less themed as a nightclub but had more intense scares inside the house. Both were really good in their own right and the actors where doing a great job.
Both the attractions end in a square in between, which served as a central hub where you could get something to eat or drink. We of course had to try out their own beer “BloodThirst” that is created by a brewery that is located next door. The central square also included a DJ playing tunes, a dance squad that performs a show multiple times in the night, and multiple scare actors roaming around. The square was slightly less atmospheric than last year, but still a good place to have a drink after the scares.
All in, The Horror Zone has put on a great new addition and the show is one of the high lights of this year. So if you are planning to visit the Netherlands after Halloween, you have to look if the event is running. It’s definitely worth a visit!
As soon as you enter the the Horror Zone, guests are guided to watch the show at first, which is intended to set up the theme and the back story to the mazes.The show itself is more of a creepy circus show, as opposed to a freak show but told the story of the circus freaks with a few surprises along the way.
Once the show is done guests enter the first attraction - Backstage. This was a fun scare event set outside in the forest with a backstage circus theme. The maze was fun and had some good scares on our route to the rest of the park.
The other two houses are Nightclub Charivari and Mr. Barnett’s Hotel. Both mazes are linked to the circus, the nightclub is where the artists will party after the show and the hotel is where they are staying. Both mazes were very different in style. Nightclub Charivari is a more themed haunted house with diversions and not so many scares, but beautiful to look at. Mr. Barnett’s Hotel was the opposite. It was less themed as a nightclub but had more intense scares inside the house. Both were really good in their own right and the actors where doing a great job.
Both the attractions end in a square in between, which served as a central hub where you could get something to eat or drink. We of course had to try out their own beer “BloodThirst” that is created by a brewery that is located next door. The central square also included a DJ playing tunes, a dance squad that performs a show multiple times in the night, and multiple scare actors roaming around. The square was slightly less atmospheric than last year, but still a good place to have a drink after the scares.
All in, The Horror Zone has put on a great new addition and the show is one of the high lights of this year. So if you are planning to visit the Netherlands after Halloween, you have to look if the event is running. It’s definitely worth a visit!
The Horror Zone, Holland - 2016
And just like that, Halloween had passed. Another year of waiting before the ghouls would come out again. Christmas taking over and all that. But – Halloween had one last trick up its sleeve: The Horror Zone, a scream park in Best, Holland, would again be opening its doors for three cold November weekends, sending off the season in style. But, would this trick also be a treat?
Our approach was atmospheric, to say the least. Burning woodblocks illuminated the dark path, through woodlands towards the entrance. Two huge blinking traffic signs along the way, giving off a very desolate, something-has-gone-wrong-here feel. All alone, following the lights, we were somewhat expecting a zombie attack around every corner – even at the risk of scaring non-visitors to death. A huge fire roaring in a metal barrel led us towards the gate, and inside, the setting is even more perfect. A tank and a huge anti-aircraft gun bathed in eerie light, standing in between industrial hangars and spots of forest. Eerie soundscapes sounded over the scene. A distressed guy, running around frantically, pulling his hair, twitching, as much scared of us as we were intrigued by him. Women in dark robes, inverted crosses on their foreheads, pacing the place, stalking the twitchy actor, ravens on their arms. More burning barrels, littered over the central area. Amazing vibe.
The Horror Zone worked with two main themes this year: a satanic cult and a zombie outbreak in a military confinement zone. Both themes were featured in an outdoor and an indoor maze, plus an additional Zombie Shootout attraction.
In The Occult, we were invited to get acquainted with a Satanic cult, led by Morax Abalam. He welcomed us to this church, after which we got to tour the facilities. It seems to be a standard with these cults, but they did not make a huge effort to conceal their more bizarre habits, as we walked through torture rooms, freezer rooms full of body bags and a little séance with a Ouija board, before meeting their judge, who got to decide whether we had what it takes to join their practices, or whether we’d become an offering… In the end, a very devoted cult member chased us out through the dark corridors with a ritual knife, and a sprint through a claustrophobia tunnel, straight into another cultist, had us tumbling out of the exit. We really liked some of the rooms in this maze, and a lot of the actors were really on point, we got some good jumps in! In other rooms however, the actors were a bit too reliant on the ”stare and wait, then jump at the very last moment” trick, which got a bit silly at times. Especially when we entered the torture room – the torturer just stood there, hands on the wheel that was supposed to be stretching his victim out. Both were completely silent, like living statues, not even moving, as we inched our way through the room, until they let out a scream at the very last instant. Weird. But hey, these cults do attract some strange folks.
Death’s End served as the Cult’s outdoor proving grounds. Upon entering, a robed cult member, with an inverted cross slathered upon her forehead in tar, explained that many had walked these grounds, but just a few had ever lived to see the other end. The cold was making our every breath steam up while we were listening to the introduction, an effect as strong and atmospheric as any fog machine! We were soon sent our way through the forest, with cultist pestering us from their hiding places. Just as I was thinking the walkthrough was perhaps a bit uneventful, a rumbling chainsaw roared into action. I was covering the back, and got separated in the chaos, as the chainsaw wielder drove the entire rest of my group out. Anticipating a tense hide and run moment as soon as the maniac would return, I inched my way forward. A silhouette, I’m out in the open. Nowhere to hide. Preparing myself for a mad dash, the actress approached. And then – “Oh, sorry! Didn’t see you there, sorry, that’s not supposed to happen!” Never seen an actor break character like that before. This could have been a great scene, but what a letdown. I hope something like this will be discussed in the actor’s briefing for the coming events. Speaks volumes about how one single actor encounter breaking the immersion can affect an entire experience.
Re-Infected was another outdoor maze – a military outpost, overrun with infected. This actually was the very first maze we did on the night, and it started off the event with a bang! Again set in very dark woodlands, the scene is properly scary, and the very first actor got me to jump, seemingly appearing out of nowhere, in an area where I hadn’t been expecting any actors to be hiding out. The rest of the maze continued with high impact jump scares – I didn’t have to look twice, but three times, to spot an amazingly camouflaged actor in a ghillie suit who had me ducking for cover. A chainsaw chase had us skidding and sliding over the leaf-covered paths into a small indoor section, a hidden actor making use of the confusion to get another jump in. Overall, a really fun maze, making good use of its outdoor setting, with dark and creepy paths, and some cool lighting. While not the most original, everything fell into place during our run, making it my favourite of the night.
On to Base 666 then, the indoor part of the military complex gone awry. We met up with a strict officer, who explained the gravity of the situation, and ordered us to do exactly as we were told, in order to make it through the night alive. A nicely executed opening scene had us stuck in the darkness, questioning the safety of the base, after which we got to continue on our way. Infected soldiers stalked us around the corridors, we made our way through the cell blocks, and reached the safe zone after taking an elevator down. Whether it really was that safe, you can go find that out for yourself... This maze used some clever tricks, moving panels to shift corridors and confuse everyone walking through. The actors were great too, the opening actor set the tone, and some of the infected inside were really jumpy. We really appreciated some short interactive bits as well, where we had to respond to an officer’s questions, works wonders for the immersion. On a sidenote, the influences behind some of the scenes were pretty obvious (you guys have been to ScareCON at Screamland too?), but when executed in front of an unfamiliar audience, they are sure to baffle.
After all that, it was time to take matters in our own hands – laser guns equipped, we joined a mission to retrieve a soldier, lost somewhere on the battlefield. Well, when I say battlefield – imagine being able to see two feet because of all the smoke, strobes and colourful disco lights flashing all around, it was that kind of battlefield. Cheesy, but all in good fun, as we ran around, blasting away at zombies that inexplicably had gotten their hands on the same weapons we were carrying, and still had the brain capacity to use them! We did find that missing soldier, but he wasn’t in the best shape. Rescue mission failed, we made our retreat, but we didn’t get a happy ending either… Damn laser zombies.
The Horror Zone has gotten a lot of the elements right. They are running two great themes, and the setting around the event is absolutely amazing. We saw some wonderful scenes and scares throughout the attractions, while some parts needed a bit more focus. In this reviewer’s opinion, a good number of the actors were brilliant in their part, but a few needed a bit more direction. The wait and jump method is tried and tested, but needs to be used in moderation, or at the very least in a way that doesn’t make you feel like you’re walking through a Madame Tussaud’s gone wrong. And that character breaking moment, that should never, ever happen, unless there’s an emergency. Apart from that, to polish of the experience, a little more attention to detail and story might be required. It’s in the tiny things. The central area has a freaking tank! With half of their event themed around a zombie infection at a military base, it seemed like a weird decision to have satanic cultists for roaming characters, breaking out into dance routines every now and then. In the mazes as well, you sometimes get the impression the team wanted a certain scare or a certain effect, but did not really incorporate the setting and the story into that moment. The opening scare in Base 666 for example is very fitting for ghost mazes, but in an infection setting the appearing/disappearing makes little sense. There are so many great scenes you can create with an audience trapped into a dark room with a zombie, so why duplicate that scene with zero alterations? Mind, it was executed to perfection, and is sure to get the entire room screaming. But as soon as you think about it, it somewhat falls apart. Same with the “endless square corridor” – it’s a fun trick, but it was used without regard to the concept of the maze. Oh – and please, lose the rattling cans and the whistles. No horror movie ever has had someone jumping out of a body bag, while blowing a little plastic whistle. Sudden noises are great to startle your audience, but I’m sure there are better means. There were a number of these little niggles, and I only point them out because Horror Zone is so close to getting everything exactly right. We had a really fun night out and would recommend this event any time. We gladly froze our toes off, and had a great time. Just a bit more actor direction, and a little more consideration to detail and seeing the entire picture, and Horror Zone will be able to compete with the best of ‘em. Can’t wait to see what they will pull off next year.
Our approach was atmospheric, to say the least. Burning woodblocks illuminated the dark path, through woodlands towards the entrance. Two huge blinking traffic signs along the way, giving off a very desolate, something-has-gone-wrong-here feel. All alone, following the lights, we were somewhat expecting a zombie attack around every corner – even at the risk of scaring non-visitors to death. A huge fire roaring in a metal barrel led us towards the gate, and inside, the setting is even more perfect. A tank and a huge anti-aircraft gun bathed in eerie light, standing in between industrial hangars and spots of forest. Eerie soundscapes sounded over the scene. A distressed guy, running around frantically, pulling his hair, twitching, as much scared of us as we were intrigued by him. Women in dark robes, inverted crosses on their foreheads, pacing the place, stalking the twitchy actor, ravens on their arms. More burning barrels, littered over the central area. Amazing vibe.
The Horror Zone worked with two main themes this year: a satanic cult and a zombie outbreak in a military confinement zone. Both themes were featured in an outdoor and an indoor maze, plus an additional Zombie Shootout attraction.
In The Occult, we were invited to get acquainted with a Satanic cult, led by Morax Abalam. He welcomed us to this church, after which we got to tour the facilities. It seems to be a standard with these cults, but they did not make a huge effort to conceal their more bizarre habits, as we walked through torture rooms, freezer rooms full of body bags and a little séance with a Ouija board, before meeting their judge, who got to decide whether we had what it takes to join their practices, or whether we’d become an offering… In the end, a very devoted cult member chased us out through the dark corridors with a ritual knife, and a sprint through a claustrophobia tunnel, straight into another cultist, had us tumbling out of the exit. We really liked some of the rooms in this maze, and a lot of the actors were really on point, we got some good jumps in! In other rooms however, the actors were a bit too reliant on the ”stare and wait, then jump at the very last moment” trick, which got a bit silly at times. Especially when we entered the torture room – the torturer just stood there, hands on the wheel that was supposed to be stretching his victim out. Both were completely silent, like living statues, not even moving, as we inched our way through the room, until they let out a scream at the very last instant. Weird. But hey, these cults do attract some strange folks.
Death’s End served as the Cult’s outdoor proving grounds. Upon entering, a robed cult member, with an inverted cross slathered upon her forehead in tar, explained that many had walked these grounds, but just a few had ever lived to see the other end. The cold was making our every breath steam up while we were listening to the introduction, an effect as strong and atmospheric as any fog machine! We were soon sent our way through the forest, with cultist pestering us from their hiding places. Just as I was thinking the walkthrough was perhaps a bit uneventful, a rumbling chainsaw roared into action. I was covering the back, and got separated in the chaos, as the chainsaw wielder drove the entire rest of my group out. Anticipating a tense hide and run moment as soon as the maniac would return, I inched my way forward. A silhouette, I’m out in the open. Nowhere to hide. Preparing myself for a mad dash, the actress approached. And then – “Oh, sorry! Didn’t see you there, sorry, that’s not supposed to happen!” Never seen an actor break character like that before. This could have been a great scene, but what a letdown. I hope something like this will be discussed in the actor’s briefing for the coming events. Speaks volumes about how one single actor encounter breaking the immersion can affect an entire experience.
Re-Infected was another outdoor maze – a military outpost, overrun with infected. This actually was the very first maze we did on the night, and it started off the event with a bang! Again set in very dark woodlands, the scene is properly scary, and the very first actor got me to jump, seemingly appearing out of nowhere, in an area where I hadn’t been expecting any actors to be hiding out. The rest of the maze continued with high impact jump scares – I didn’t have to look twice, but three times, to spot an amazingly camouflaged actor in a ghillie suit who had me ducking for cover. A chainsaw chase had us skidding and sliding over the leaf-covered paths into a small indoor section, a hidden actor making use of the confusion to get another jump in. Overall, a really fun maze, making good use of its outdoor setting, with dark and creepy paths, and some cool lighting. While not the most original, everything fell into place during our run, making it my favourite of the night.
On to Base 666 then, the indoor part of the military complex gone awry. We met up with a strict officer, who explained the gravity of the situation, and ordered us to do exactly as we were told, in order to make it through the night alive. A nicely executed opening scene had us stuck in the darkness, questioning the safety of the base, after which we got to continue on our way. Infected soldiers stalked us around the corridors, we made our way through the cell blocks, and reached the safe zone after taking an elevator down. Whether it really was that safe, you can go find that out for yourself... This maze used some clever tricks, moving panels to shift corridors and confuse everyone walking through. The actors were great too, the opening actor set the tone, and some of the infected inside were really jumpy. We really appreciated some short interactive bits as well, where we had to respond to an officer’s questions, works wonders for the immersion. On a sidenote, the influences behind some of the scenes were pretty obvious (you guys have been to ScareCON at Screamland too?), but when executed in front of an unfamiliar audience, they are sure to baffle.
After all that, it was time to take matters in our own hands – laser guns equipped, we joined a mission to retrieve a soldier, lost somewhere on the battlefield. Well, when I say battlefield – imagine being able to see two feet because of all the smoke, strobes and colourful disco lights flashing all around, it was that kind of battlefield. Cheesy, but all in good fun, as we ran around, blasting away at zombies that inexplicably had gotten their hands on the same weapons we were carrying, and still had the brain capacity to use them! We did find that missing soldier, but he wasn’t in the best shape. Rescue mission failed, we made our retreat, but we didn’t get a happy ending either… Damn laser zombies.
The Horror Zone has gotten a lot of the elements right. They are running two great themes, and the setting around the event is absolutely amazing. We saw some wonderful scenes and scares throughout the attractions, while some parts needed a bit more focus. In this reviewer’s opinion, a good number of the actors were brilliant in their part, but a few needed a bit more direction. The wait and jump method is tried and tested, but needs to be used in moderation, or at the very least in a way that doesn’t make you feel like you’re walking through a Madame Tussaud’s gone wrong. And that character breaking moment, that should never, ever happen, unless there’s an emergency. Apart from that, to polish of the experience, a little more attention to detail and story might be required. It’s in the tiny things. The central area has a freaking tank! With half of their event themed around a zombie infection at a military base, it seemed like a weird decision to have satanic cultists for roaming characters, breaking out into dance routines every now and then. In the mazes as well, you sometimes get the impression the team wanted a certain scare or a certain effect, but did not really incorporate the setting and the story into that moment. The opening scare in Base 666 for example is very fitting for ghost mazes, but in an infection setting the appearing/disappearing makes little sense. There are so many great scenes you can create with an audience trapped into a dark room with a zombie, so why duplicate that scene with zero alterations? Mind, it was executed to perfection, and is sure to get the entire room screaming. But as soon as you think about it, it somewhat falls apart. Same with the “endless square corridor” – it’s a fun trick, but it was used without regard to the concept of the maze. Oh – and please, lose the rattling cans and the whistles. No horror movie ever has had someone jumping out of a body bag, while blowing a little plastic whistle. Sudden noises are great to startle your audience, but I’m sure there are better means. There were a number of these little niggles, and I only point them out because Horror Zone is so close to getting everything exactly right. We had a really fun night out and would recommend this event any time. We gladly froze our toes off, and had a great time. Just a bit more actor direction, and a little more consideration to detail and seeing the entire picture, and Horror Zone will be able to compete with the best of ‘em. Can’t wait to see what they will pull off next year.
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